‘I honestly wasn’t sure that we could put it all together in time,’ says Final Fantasy 7 Rebirth director

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Story-driven role-playing game (RPG) Final Fantasy 7 Rebirth has been enjoying plenty of positive critical reception thanks to its impressive depth and scale. However, it looks like the development process behind the hit title was a particularly daunting process, at least according to a new interview with key developers. 

Speaking on the Square Enix website, battle director Teruki Endo spoke candidly about the intimidating prospect of developing for Rebirth. “I honestly wasn’t sure that we could put it all together in time,” began Endo. 

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