Nvidia forges ahead with DLSS 3.5, new game support, and… Half-Life?!

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Nvidia has announced a new iteration of its powerful game upscaling technology DLSS – though it’s not a fully-fledged DLSS 4. The new version, inventively named DLSS 3.5, is specifically geared towards ray-tracing in games, using a feature called Ray Reconstruction to improve image quality.

It’s not a vast upgrade, but it does serve as an important stepping stone toward true next-gen DLSS (something we likely won’t see until Nvidia releases its RTX 5000 GPUs). The Ray Reconstruction feature replaces hand-tuned denoisers with AI-powered pixel generation, helping to create better image sharpness and detail when using ray-traced graphics.

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