Metal Gear Solid staff didn’t work nights during development ‘to reduce the monthly electricity bill’

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Hideo Kojima has revealed that during the production of the first Metal Gear Solid game, he asked staff to stop working nights – to reduce the company’s utility bills.

Taking to Twitter/X on the famous game’s 25th anniversary, Kojima revealed and described some details about the game’s development in a lengthy post (via GamesRadar+). It pulled back the curtain on his process and feelings at the time, including the changes he experienced leading development of a game for the first time.



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