Exploring Starfield’s planets was a lot harder before Bethesda “nerfed the hell out of it”

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Starfield director Todd Howard has revealed that exploring planets was originally a lot harder before Bethesda “nerfed the hell out of it.”

Speaking in a recent interview with The AIAS Game Maker’s Notebook Podcast (via GamesRadar+) Howard discussed in detail the development process of building Starfield‘s massive open galaxy, as well as how the game’s planets were initially designed to be a lot harder prior to launch.

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