Max Payne face model Sam Lake explains the thought process behind making THAT expression in the first game

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Even if you’ve never played the original Max Payne, chances are that you’ve seen screenshots of the titular character with his determined, squinting face, looking like he’s ready to take on the world. It’s a rather dramatic look, and you wouldn’t be alone in wondering what on Earth prompted face actor Sam Lake to produce it.

In a new Q&A session with Eurogamer, Lake, who was also the writer of Max Payne 1 and 2, explained the backstory behind the iconic facial expression. The 2001 shooter uses a static 3D model for Max’s face, with swappable facial expressions pulled from photographs of Lake. These are switched around in the game to match whatever’s going on. The squinting face is the expression that’s shown every time Max fires his gun, so needless to say, players see a lot of it.

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