Warcraft Rumble proved me wrong about auto battlers

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Until Warcraft Rumble came along, I thought auto battlers were simplistic affairs with limited scope for player choice. In a genre where all of your units fight independently in self-contained engagements, I feared that there was no room for meaningful decisions. The latest mobile offering from Blizzard Entertainment not only proved me wrong but opened my eyes to the genre, helping me see it in a brand new light.

In Warcraft Rumble, you battle over a map like in a real-time strategy game (RTS). To do this, you have a rotating selection of units that you play using gold – the game’s main resource. Once played, your little soldiers advance toward the enemy along one of a selection of routes. Their goal is to reach the enemy’s base and reduce it to rubble, and they’ll confront any foes they come into contact with on the way. 

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