Starfield’s start screen is not minimal because the team didn’t care, insists Bethesda

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Bethesda’s Head of Publishing, Pete Hines, has hit back at World of Warcraft designer Mark Kern after Kern said Starfield‘s start screen suggests it “either shows hasty shipping deadlines by a passionate team overworked, or a team that didn’t care”.

“The physiognomy of start screens. The start screen of a game can reveal a lot about how rushed the team was and how much pride they took in their work,” Kern tweeted



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